Beat Maker

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    Beat Maker

    Compose your own beats and tunes on a step grid, shape them with tempo, dynamics and timbre, then arrange them into a song.

    1. 1Tap squares on the grid to turn sounds on. Each column is one step, and the thicker lines mark the beats you count: 1, 2, 3, 4.
    2. 2Press Play (or the space bar) to hear your pattern loop. Tap more squares while it plays.
    3. 3Change the tempo, how loud each row is, and the sound of the melody and bass until it matches the feeling you want.
    4. 4Make patterns A, B and C, then build a song like A B A in the Song arranger and press Play song.
    5. 5Open Learn mode for challenges. A green tick means your music does what the challenge asks.
    6. 6Save happens on this device by itself. Use Share link or Download WAV to share your song.

    Australian Curriculum v9.0 · The Arts · Foundation-Year 6

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    About This Game

    Beat Maker is a step sequencer made for primary school music. Children tap squares to place drum sounds (kick, snare, clap, hi-hat, shaker and clapsticks), a melody on an 8-note pentatonic or major scale, and a bass line. They change the elements of music as they go: tempo, dynamics, duration, timbre and texture. Then they build three patterns (A, B and C) and arrange them into a song with a form such as ABA or rondo. Learn mode has guided challenges that check the music automatically, and finished songs can be saved, shared as a link or downloaded as a WAV sound file.

    Top Tip

    Start with a kick drum on every beat so you can feel the pulse, then add a snare on beats 2 and 4. Keep the melody to a few notes at first: the pentatonic scale sounds good whichever squares you choose, so you cannot play a wrong note.

    Skills You Are Practising
    • Keeping a steady beat and building rhythm patterns
    • Composing a melody that moves up and down in pitch
    • Choosing tempo, dynamics and duration to create a mood
    • Hearing and choosing timbre (tone colour) for each part
    • Building thin and thick texture by adding and removing parts
    • Organising music into a form such as ABA or rondo
    • Recording and sharing their own composition
    In the real world

    Music producers, film composers and game sound designers use step sequencers and song arrangers just like this one. Pop songs, advertising jingles and school assembly music all use a steady beat, a repeating bass line and parts that come back, like verse and chorus.

    For parents & teachers
    • Ask your child to clap the beat along with the kick drum while the pattern plays.
    • Ask "How does this make you feel?" then change the tempo or dynamics together and listen again.
    • Play one row on its own with Solo, then bring the others back, and talk about thin and thick sound.
    • Listen to a favourite song together and try to spot the parts that repeat, like a chorus. That is form.

    Who it suits: Foundation to Year 2: tap drum sounds to make a steady beat, try loud and soft, fast and slow, and a short melody. Years 3 and 4: choose timbres, use mute and solo to hear texture, and make an ABA song. Years 5 and 6: use dynamics like crescendo across a song, write a repeating bass ostinato, try swing and arrange a rondo, then record the finished piece.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9AMUFC01 (Foundation The Arts) create arts works that communicate ideas
    • AC9AMUFD01 (Foundation The Arts) use play, imagination, arts knowledge, processes and/or skills to discover possibilities and develop ideas
    • AC9AMU2C01 (Year 2 The Arts) select and combine elements of music when composing and practising music for performance
    • AC9AMU2D01 (Year 2 The Arts) develop listening skills and skills for singing and playing instruments
    • AC9AMU4C01 (Year 4 The Arts) manipulate elements of music to communicate ideas, perspectives and/or meaning when composing and practising for performance
    • AC9AMU4D01 (Year 4 The Arts) develop listening skills and skills for manipulating elements of music when singing and playing instruments
    • AC9AMU6C01 (Year 6 The Arts) manipulate elements of music and use compositional devices to communicate ideas, perspectives and/or meaning when composing and practising music for performance, and notate, document and/or record the music they compose
    • AC9AMU6D01 (Year 6 The Arts) develop listening/aural skills and skills for manipulating elements of music to achieve expressive effects when composing, singing and playing instruments

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