Comic & Stop-Motion Studio

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    Comic & Stop-Motion Studio

    Plan a media story with a storyboard and comic panels, then make a frame-by-frame stop-motion animation and hold a Premiere.

    1. 1Pick a mode at the top. Storyboard & Comic is for planning a story. Stop-Motion Animator is for making it move.
    2. 2In a storyboard, open Brief to choose what you are making and who it is for. Then fill each frame: choose a shot and an angle, add a background and characters, and write a caption, speech and sound.
    3. 3In stop-motion, press Next frame to copy the frame, then move your characters a tiny bit. The faint picture is the last frame, so you can see how far you moved.
    4. 4Add a title card, end credits and sounds, set the speed, then press Premiere to watch it full screen.
    5. 5Open Share to download pictures, a comic page, a sprite sheet or a video, or tick the safety checklist and share a link.
    6. 6A finished piece has a clear title, 6 or more frames that tell the story in order, at least three different shots, words that suit the audience, and credits at the end.

    Australian Curriculum v9.0 · The Arts · Foundation-Year 6

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    About This Game

    Comic & Stop-Motion Studio is a media arts studio with two modes. In Storyboard & Comic, children pick a brief (advertisement, public safety message, story trailer or news report), name their audience and purpose, then plan 6 to 12 frames. Each frame has a shot type (extreme long shot to extreme close-up), a camera angle (high, low, eye level or bird's eye), a picture built from backgrounds, characters, props and their own drawing, a caption, a speech bubble, a sound effect and a running time. The camera box shows exactly what the audience will see. In Stop-Motion Animator, children move characters a little at a time across frames with onion skin showing the last frame, set the speed from 2 to 12 frames per second, add sounds to frames, a title card and end credits, and can even take frames with the device camera. Finished work plays in a full screen Premiere, downloads as pictures, a comic page, a storyboard sheet, a sprite sheet or a video, and can be shared as a link or handed in to a teacher.

    Top Tip

    In stop-motion, small moves make smooth animation. Move a character about the width of a finger each frame. To hold still for a moment, press Next frame a few times without moving anything. In a storyboard, start with a long shot so the audience knows where they are, then move closer for feelings.

    Skills You Are Practising
    • Choosing shot types and camera angles to show feelings and ideas
    • Planning a media story in order with a storyboard
    • Writing captions, dialogue and sound effects for an audience
    • Making smooth movement with small changes between frames
    • Using frame rate, titles and credits like real animators
    • Sharing media work responsibly: permission, privacy and credit
    In the real world

    Film directors, animators, advertising teams and TV news producers all plan with storyboards before they film. Stop-motion studios in Australia and around the world make films one frame at a time, moving clay or puppets a tiny bit between each photo.

    For parents & teachers
    • Watch an ad or trailer together and pause it. Ask: is that a close-up or a long shot? Why did they choose it?
    • Ask who the storyboard is for and what they should do or feel at the end.
    • Hold a real Premiere: dim the lights, play it full screen and clap at the credits.
    • If your child uses the camera, talk about asking before filming people and keeping faces and school names out of shared work.

    Who it suits: Foundation and Year 1: open the example, change the characters and captions, and make a 6 frame animation of something moving. Years 2 and 3: plan a storyboard for a brief, use at least three shot types, and share it with the class. Years 4 to 6: choose angles on purpose (low angle for power, high angle for worry), write for a specific audience, animate at 8 to 12 frames per second with sounds and credits, and export a video for a class premiere.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9AMAFC01 (Foundation The Arts) create arts works that communicate ideas
    • AC9AMAFD01 (Foundation The Arts) use play, imagination, arts knowledge, processes and/or skills to discover possibilities and develop ideas
    • AC9AMAFP01 (Foundation The Arts) share their arts works with audiences
    • AC9AMA2C01 (Year 2 The Arts) use media languages and media technologies to construct representations
    • AC9AMA2D01 (Year 2 The Arts) explore ways of using media technologies responsibly to capture and organise images, sounds, text and/or interactive elements
    • AC9AMA2P01 (Year 2 The Arts) share media arts works with audiences in informal settings
    • AC9AMA4C01 (Year 4 The Arts) use media languages, media technologies and production processes to construct representations that communicate ideas, perspectives and/or meaning
    • AC9AMA4D01 (Year 4 The Arts) develop media production skills by exploring ways of shaping ideas using media technologies, images, sounds, text and/or interactive elements

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