Design Studio

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    Design Studio

    Plan a real design project step by step: brief, materials, sketches, making plan and evaluation, then print your design folio.

    1. 1Choose your year band, then pick a design challenge or write your own. Say who it is for and what they need.
    2. 2Look through the materials library, pick the best materials and say why. Test a few and write down what happened.
    3. 3Draw up to 3 ideas with the pen, shapes, labels and arrows. Choose your best idea and give reasons.
    4. 4Plan it: list the parts, the tools and how to stay safe, and put your making steps in order.
    5. 5Pick 3 to 6 design criteria, including one about looking after the planet, and give your idea stars for each.
    6. 6Open My Folio to print it or save it as a PDF. A good folio has every step filled in, a labelled sketch and a clear plan.

    Australian Curriculum v9.0 · Technologies · Foundation-Year 6

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    About This Game

    Design Studio walks children through the design process used by real designers and engineers. Pick one of 14 Australian design challenges (a bird feeder for native birds, a shade structure for the playground, a bushfire-ready garden, a wind-powered car and more) or write your own brief. Explore a library of 51 materials and what they are good at, run material tests and record the results, draw up to three idea sketches with labels, arrows and measurements, then plan the parts, tools, safety and making steps. Finish by setting design criteria, including sustainability, and rating your idea. Everything comes together in a printable design folio.

    Top Tip

    Designers always start with the person who will use the design. Before you draw, finish this sentence: "My design is for ___ and it needs to ___." Then check every idea against that sentence.

    Skills You Are Practising
    • Working out who a design is for and what they need
    • Choosing materials by their properties and explaining why
    • Testing materials fairly and recording results in a table
    • Sketching ideas with labels, views and measurements
    • Listing parts, tools and safety steps and putting making steps in order
    • Planning time and resources for a project (Years 5 and 6)
    • Setting design criteria including sustainability and evaluating against them
    In the real world

    Architects design school shade sails, engineers design electric cars, and product designers make lunchboxes, lamps and garden tools. They all write a brief, test materials, sketch ideas, plan the making and check the result against criteria before anything is built.

    For parents & teachers
    • Build the design for real on the weekend using the folio as the plan, then come back and rate it.
    • Ask "Who is this for?" and "How do you know it will work?" before your child starts drawing.
    • Let them test materials in the kitchen: drip water on paper, bend a paddle-pop stick, hang weights from string.
    • Talk about sustainability: could you use something from the recycling bin instead of buying new?

    Who it suits: Foundation to Year 2: picture choices, simple words, a few materials and smiley star ratings. Years 3 and 4: material properties, fair tests, labelled sketches with measurements and criteria including sustainability. Years 5 and 6: everything above plus exact part sizes in millimetres or centimetres and a project plan with who does what, how long it takes, resources and a week-by-week timeline chart.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9TDEFP01 (Foundation Design and Technologies) generate, communicate and evaluate design ideas, and use materials, equipment and steps to safely make a solution for a purpose
    • AC9TDE2P01 (Year 2 Design and Technologies) generate and communicate design ideas through describing, drawing or modelling, including using digital tools
    • AC9TDE4P01 (Year 4 Design and Technologies) explore needs or opportunities for designing, and test materials, components, tools, equipment and processes needed to create designed solutions
    • AC9TDE4P02 (Year 4 Design and Technologies) generate and communicate design ideas and decisions using appropriate attributions, technical terms and graphical representation techniques, including using digital tools
    • AC9TDE6P01 (Year 6 Design and Technologies) investigate needs or opportunities for designing, and the materials, components, tools, equipment and processes needed to create designed solutions
    • AC9TDE6P02 (Year 6 Design and Technologies) generate, iterate and communicate design ideas, decisions and processes using technical terms and graphical representation techniques, including using digital tools
    • AC9TDE6P05 (Year 6 Design and Technologies) develop project plans that include consideration of resources to individually and collaboratively make designed solutions
    • AC9TDE8P01 (Year 8 Design and Technologies) analyse needs or opportunities for designing, and investigate and select materials, components, tools, equipment and processes to create designed solutions

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