Decimals

    0

    Work With Decimals!

    Tap a level to start - you can always try again!

    Easy

    Nice warm-up

    Medium

    A bit trickier

    Hard

    Go for it!

    About This Game

    Build decimal number fluency through targeted practice. Children learn to read, compare, and perform calculations with decimals, connecting them to fractions and place value. This bridges the gap between whole-number arithmetic and the decimal system used in real life.

    Top Tip

    Line up the decimal points when comparing or adding decimals. Each place to the right of the point is ten times smaller: tenths, hundredths, thousandths.

    Skills You Are Practising
    • Decimal place value
    • Reading decimal numbers
    • Comparing decimals
    • Decimal arithmetic
    • Fraction-decimal connection
    In the real world

    Money, race times, and weather temperatures use decimals. Place value after the point keeps cents and millimetres honest.

    For parents & teachers
    • Use money as a real-world model: £3.47 is 3 pounds, 4 ten-pence pieces, and 7 pennies
    • Connect decimals to fractions explicitly: 0.5 = 1/2, 0.25 = 1/4, 0.1 = 1/10
    • Use measurement too: 1.5 metres, 2.75 kilograms — these familiar contexts make decimals meaningful
    • A common mistake to address: 0.8 is NOT less than 0.35 just because 8 < 35 — always look at the place value column by column

    Who it suits: Decimals games are most appropriate for Grades 4-7 (ages 9-13). Grade 4 learners typically begin with tenths and hundredths. Grade 5-6 learners extend to thousandths and decimal arithmetic. Grade 7 learners use decimals in more complex calculations including percentages and ratios.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9M4N01 (Year 4 Mathematics) recognise and extend the application of place value to tenths and hundredths and use the conventions of decimal notation to name and represent decimals
    • AC9M4N03 (Year 4 Mathematics) find equivalent representations of fractions using related denominators and make connections between fractions and decimal notation
    • AC9M5N01 (Year 5 Mathematics) interpret, compare and order numbers with more than 2 decimal places, including numbers greater than one, using place value understanding; represent these on a number line
    • AC9M6N04 (Year 6 Mathematics) apply knowledge of place value to add and subtract decimals, using digital tools where appropriate; use estimation and rounding to check the reasonableness of answers
    • AC9M6N06 (Year 6 Mathematics) multiply and divide decimals by multiples of powers of 10 without a calculator, applying knowledge of place value and proficiency with multiplication facts; using estimation and rounding to check the reasonableness of answers
    • AC9M7N05 (Year 7 Mathematics) round decimals to a given accuracy appropriate to the context and use appropriate rounding and estimation to check the reasonableness of solutions
    • AC9M7N06 (Year 7 Mathematics) use the 4 operations with positive rational numbers including fractions, decimals and percentages to solve problems using efficient calculation strategies

    Find games for any curriculum code

    About Decimals

    Build decimal number fluency through targeted practice. Children learn to read, compare, and perform calculations with decimals, connecting them to fractions and place value. This bridges the gap between whole-number arithmetic and the decimal system used in real life.

    Skills Practised

    • •Decimal place value
    • •Reading decimal numbers
    • •Comparing decimals
    • •Decimal arithmetic
    • •Fraction-decimal connection

    How to Play

    Select your difficulty, then solve decimal problems by choosing the correct answer. Questions progress from reading decimals to calculating with them.

    Top Tip

    Line up the decimal points when comparing or adding decimals. Each place to the right of the point is ten times smaller: tenths, hundredths, thousandths.

    In the real world

    Decimals are the number system of everyday life — prices, measurements, statistics, and scientific data all use decimal notation. Children who are comfortable with decimals can interpret real-world information far more confidently than those who find them confusing. Decimals also bridge whole numbers and fractions, and children who understand all three representations have a much more flexible number sense.

    Who Should Play This?

    Decimals games are most appropriate for Grades 4-7 (ages 9-13). Grade 4 learners typically begin with tenths and hundredths. Grade 5-6 learners extend to thousandths and decimal arithmetic. Grade 7 learners use decimals in more complex calculations including percentages and ratios.

    Tips for Parents and Teachers

    • •Use money as a real-world model: £3.47 is 3 pounds, 4 ten-pence pieces, and 7 pennies
    • •Connect decimals to fractions explicitly: 0.5 = 1/2, 0.25 = 1/4, 0.1 = 1/10
    • •Use measurement too: 1.5 metres, 2.75 kilograms — these familiar contexts make decimals meaningful
    • •A common mistake to address: 0.8 is NOT less than 0.35 just because 8 < 35 — always look at the place value column by column

    Common Difficulties

    The classic decimal misconception is that more digits after the decimal point means a larger number (so children think 0.35 is bigger than 0.8). This comes from treating decimal digits like whole numbers. The fix is to read decimals column by column: compare the tenths digits first. Since 8 tenths is more than 3 tenths, 0.8 > 0.35. Using a place value chart with labelled columns — ones, tenths, hundredths — makes this comparison process explicit and reliable.