Multiplication

    0

    Choose Your Level

    Tap a level to start - you can always try again!

    Easy

    Nice warm-up

    Medium

    A bit trickier

    Hard

    Go for it!

    About Multiplication

    Master the times tables through repeated, engaging practice. Easy mode focuses on tables up to 5, Medium extends to 10, and Hard introduces larger factors. Repetition with instant scoring builds the automatic recall that children need for more advanced maths.

    Skills Practised

    • •Times tables recall
    • •Skip counting
    • •Multiplicative thinking
    • •Pattern recognition
    • •Rapid mental calculation

    How to Play

    Select a difficulty, then solve each multiplication problem by choosing the right answer. Ten questions per round with stars awarded based on your score.

    Top Tip

    Learn the trick tables first: multiplying by 2 is doubling, by 5 always ends in 0 or 5, and by 10 just adds a zero. The rest become much easier once you know these.

    In the real world

    Packs of eggs, rows of seats, and scaling a recipe all use multiplication. Times tables speed up everyday estimating.

    Why This Matters at School

    Research consistently shows that automatic recall of multiplication facts is one of the most powerful predictors of overall mathematical achievement. Children who know their times tables quickly can focus their working memory on higher-order problem solving in fractions, algebra, and multi-step word problems, rather than getting stuck on basic calculations.

    Who Should Play This?

    Multiplication games are most valuable for children in Grades 2-5 (ages 7-11). Grade 2 children typically learn the 2, 5, and 10 times tables. Grade 3 extends to 3, 4, 6, 7, 8, and 9 times tables. Grades 4-5 focus on fluency and extension. Adults revisiting maths will also benefit from the Medium and Hard difficulty levels.

    Tips for Parents and Teachers

    • •Teach tables in a strategic order: 2s, 5s, 10s first — then 4s, 3s — then 6s, 7s, 8s, 9s
    • •Point out that learning one table means learning two: 3×7=21 and 7×3=21 are the same fact
    • •Use skip counting while doing ordinary activities: count by 3s while walking, by 7s while climbing stairs
    • •Once your child knows a table, connect it to division: 'If 4×6=24, then 24÷6=4'

    Common Difficulties

    The 6, 7, and 8 times tables are the hardest because they share no obvious patterns. The 9 times table is easier than it looks: the digits of any multiple of 9 always add up to 9 (9, 18, 27, 36...), and the tens digit is always one less than the number you are multiplying by. For 7×8=56, there are no shortcuts — this fact simply needs to be practised until automatic.

    About This Game

    Master the times tables through repeated, engaging practice. Easy mode focuses on tables up to 5, Medium extends to 10, and Hard introduces larger factors. Repetition with instant scoring builds the automatic recall that children need for more advanced maths.

    Top Tip

    Learn the trick tables first: multiplying by 2 is doubling, by 5 always ends in 0 or 5, and by 10 just adds a zero. The rest become much easier once you know these.

    Skills You Are Practising
    • Times tables recall
    • Skip counting
    • Multiplicative thinking
    • Pattern recognition
    • Rapid mental calculation
    In the real world

    Packs of eggs, rows of seats, and scaling a recipe all use multiplication. Times tables speed up everyday estimating.

    For parents & teachers
    • Teach tables in a strategic order: 2s, 5s, 10s first — then 4s, 3s — then 6s, 7s, 8s, 9s
    • Point out that learning one table means learning two: 3×7=21 and 7×3=21 are the same fact
    • Use skip counting while doing ordinary activities: count by 3s while walking, by 7s while climbing stairs
    • Once your child knows a table, connect it to division: 'If 4×6=24, then 24÷6=4'

    Who it suits: Multiplication games are most valuable for children in Grades 2-5 (ages 7-11). Grade 2 children typically learn the 2, 5, and 10 times tables. Grade 3 extends to 3, 4, 6, 7, 8, and 9 times tables. Grades 4-5 focus on fluency and extension. Adults revisiting maths will also benefit from the Medium and Hard difficulty levels.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9M2A03 (Year 2 Mathematics) recall and demonstrate proficiency with multiplication facts for twos; extend and apply facts to develop the related division facts using doubling and halving
    • AC9M2N05 (Year 2 Mathematics) multiply and divide by one-digit numbers using repeated addition, equal grouping, arrays, and partitioning to support a variety of calculation strategies
    • AC9M3A03 (Year 3 Mathematics) recall and demonstrate proficiency with multiplication facts for 3, 4, 5 and 10; extend and apply facts to develop the related division facts
    • AC9M3N04 (Year 3 Mathematics) multiply and divide one- and two-digit numbers, representing problems using number sentences, diagrams and arrays, and using a variety of calculation strategies
    • AC9M4A02 (Year 4 Mathematics) recall and demonstrate proficiency with multiplication facts up to 10 x 10 and related division facts; extend and apply facts to develop efficient mental strategies for computation with larger numbers without a calculator
    • AC9M5N06 (Year 5 Mathematics) solve problems involving multiplication of larger numbers by one- or two-digit numbers, choosing efficient calculation strategies and using digital tools where appropriate; check the reasonableness of answers

    Find games for any curriculum code