2D & 3D Shapes

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    Shape detective!

    Name the shape and spot its sides. Easy starts with flat shapes — Hard brings cubes, cones and prisms!

    Next: pick Easy, Medium or Hard!

    Choose a level. Geometry

    Tap a level to start - you can always try again!

    Easy

    Nice warm-up

    Medium

    A bit trickier

    Hard

    Go for it!

    About This Game

    Identify and reason about common 2D shapes. Questions cover names, sides, corners and everyday examples so geometry feels concrete.

    Top Tip

    Count the sides out loud before you answer.

    Skills You Are Practising
    • Shape names
    • Sides and vertices
    • Visual discrimination
    • Geometry vocabulary
    In the real world

    Architects, game designers and road-sign makers use shapes every day. Spotting a yield triangle or a stop-sign octagon is applied geometry.

    For parents & teachers
    • Go on a shape hunt around the house.
    • Ask “how many corners?” instead of only the name.

    Who it suits: Ages 5–10.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9MFSP01 (Foundation Mathematics) sort, name and create familiar shapes; recognise and describe familiar shapes within objects in the environment, giving reasons
    • AC9M1SP01 (Year 1 Mathematics) make, compare and classify familiar shapes; recognise familiar shapes and objects in the environment, identifying the similarities and differences between them
    • AC9M2SP01 (Year 2 Mathematics) recognise, compare and classify shapes, referencing the number of sides and using spatial terms such as “opposite”, “parallel”, “curved” and “straight”
    • AC9M3M05 (Year 3 Mathematics) identify angles as measures of turn and compare angles with right angles in everyday situations
    • AC9M3SP01 (Year 3 Mathematics) make, compare and classify objects, identifying key features and explaining why these features make them suited to their uses
    • AC9M4M04 (Year 4 Mathematics) estimate and compare angles using angle names including acute, obtuse, straight angle, reflex and revolution, and recognise their relationship to a right angle
    • AC9M5SP01 (Year 5 Mathematics) connect objects to their nets and build objects from their nets using spatial and geometric reasoning
    • AC9M7SP02 (Year 7 Mathematics) classify triangles, quadrilaterals and other polygons according to their side and angle properties; identify and reason about relationships

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